Tuesday, 31 December 2013

Xolo Q3000 with 5.7-inch full-HD display, Android 4.2 launched at Rs. 20,999

The Xolo Q3000 has been launched in India, at a price of Rs. 20,999. The 5.7-inch Android 4.2 Jelly Bean phablet will be available in Black and White variants.

The Q3000 was listed earlier on Tuesday on an online retailer, at a lower price of Rs. 18,849, and that listing is still there at the time of writing this article. Notably, another online retailer had put the Q3000 up for pre-order last week, at the same selling price Xolo is quoting now.

The Xolo Q3000 is a dual-SIM (GSM+GSM) device which runs Android 4.2 Jelly Bean. It comes with a 5.7-inch (1080x1920 pixels) full-HD IPS display, translating to a pixel density of 386ppi. It is powered by a quad-core 1.5GHz MediaTek MT6589T processor that is coupled with 2GB of RAM.

The phablet features 16GB of inbuilt storage, which is further expandable up to 32GB via microSD. The Xolo Q3000 supports a 13-megapixel rear camera with LED flash and BSI 2 sensor, while there is a secondary 5-megapixel front-facing camera which also features BSI sensor.

On the connectivity front, the Xolo Q3000 includes 3G, Wi-Fi, Micro-USB, and Bluetooth.  Also onboard is an accelerometer, gyroscope, magnetometer, proximity, and ambient light sensor.

The phablet packs a 4000mAh battery, which according to the listing, delivers up to 33 hours of talk time and up to 667 hours of standby time on 2G network. The Xolo Q3000 measures 164.8x81.6x8.9 mm.

Interestingly, Xolo also announced its first 4G-enabled smartphone on Tuesday, the Xolo LT900, which is listed on the company's site with a pricing of Rs. 17,999, but without availability details.

Monday, 30 December 2013

What If They Try to Hack Amazon's Drones?

Not everyone is thrilled with the rise of civilian drones in American skies. Last week, after Amazon hyped its plan to deliver packages in half an hour via UAV (unmanned aerial vehicle), we wondered about the drone backlash happening in many part of the U.S. And while an angry few threatened to shoot down these delivery drones, a more pressing concern seems to be: What if people try to hack them?

Just last week, security researcher Samy Kamkar made news after announcing he had modified his Parrot AR.Drone quadcopter to hunt and hijack other drones. Employing simple hardware including a Raspberry Pi computer and a wireless transmitter, plus software tools such as aircrack-ng and Kamkar's own Skyjack, the pirate drone scans for nearby Parrot IP addresses. If it locates one, the drone will then hack the unencrypted Wi-Fi controls of its target and place the bot under Kamkar's control.

Kamkar says he designed Skyjack to "get people to pay a little attention to the potential security implications of drones flying around and becoming more ubiquitous in daily use."

Patrick Egan, drone advocate and editor of sUAS News, is not especially worried about Skyjack. Hackers can target Parrot drones, yes, but that's because those French recreational quadcopters run on Wi-Fi, not on radio frequencies. "The Parrot is something a father and [child] would play with in the yard."

Kamkar readily admits that there are limits to his hack. The Skyjack drone can stay in the air for only 10 minutes. Its strike range extends as far as its own Wi-Fi network, and it detects only those IP addresses associated with Parrot. But that's not the point. The drones that would be used for package delivery or other commercial uses in the future would be much harder to bring down, he says. But it's not impossible—and that's his point.

For example, high-tech pirates could target the unmanned aerial vehicle's GPS navigation system by jamming weak satellite signals, says Todd Humphreys, an aerospace engineering professor at University of Texas at Austin. "You can just get on the Internet and buy a so-called personal privacy device, and you can jam GPS receivers from about 10 meters to up to a mile away," Humphreys says. The more heavy-duty jammers cost only a few hundred dollars.

A drone with disrupted GPS navigation would be in trouble. In the best-case scenario, the vehicle could limp home by relying on its inertial measurement unit to provide a basic dead reckoning. A human operator could also help by remotely steering the drone with visual cues coming from onboard cameras.

But things get really dicey if an attacker jammed the communication link with the ground operator. Indeed, some of the "personal privacy devices" Humphreys mentions sport multiple antennas and are powerful enough to disrupt cellphone signals—which is what an Amazon drone probably would use for flying beyond line of sight, he says.

Even more insidious is spoofing GPS coordinates, whereby the drone is tricked into landing at (or crashing into) a location chosen by the attacker. "It is orders of magnitude more sophisticated, more complicated than jamming," Humphreys says, "but it has a bigger payoff in that the attack can go undetected."

The threat is not theoretical. In June 2012, Todd Humphreys and his research team spoofed and grounded an $80,000 drone during a demonstration for the Department of Homeland Security.

For now, the threats are being addressed incrementally. Georgia Tech, for example, has been conducting studies into autonomous vision-based navigation, while the Los Alamos National Laboratory wants to make robot movement less predictable.

"The advantage of acting unpredictably is that people who might want to exploit the robot cannot as easily anticipate where the robot might go next," says Los Alamos National Laboratory research engineer David Mascarenas.

Still, Humphreys is concerned about the proliferation of software-defined radios. Whereas GPS spoofing is still the purview of highly skilled ham radio operators, these new devices give computer hackers easy entrance into the field. One day, will teen hackers be able to just download a GPS spoofing program and hijack a drone as they would a computer?

"That's my worst fear," he says.

For more information on the delivery of packages by amazon's drones view [ Separating Hype from Reality on Amazon’s Drones ]

Tuesday, 24 December 2013

Apple’s new Mac Pro goes on sale, can be configured to cost $10,000

At long last, Apple’s new, incredibly small Mac Pro is on sale. Starting December 19 (but shipping in February), you’ll be able to pick up an entry-level Mac Pro for $3000 (quad-core). The mid-range six-core model will set you back $4000. Pricing for the eight- and 12-core systems is not yet available, but a fully maxed out system — with two FirePro graphics cards and 1TB of solid-state storage — is $9600.

The new, cylindrical Mac Pro is a long-overdue update to Apple’s line of workstation-class PCs. Compared to the original Mac Pro brushed aluminium tower (pictured at the end of the story), the new model is an almost shockingly diminutive cylinder. It’s hard to appreciate just how small the Mac Pro is until you see it in real life — it is tiny. The tower, fully kitted out, weighed in the region of 40 pounds (18 kg) — the new Mac Pro is just 11 pounds (5 kg). Likewise, when it comes to other dimensions like height and length, the new Mac Pro is just 10 inches (25 cm) tall and 6.6 inches (16.7 cm) across. It is hard to believe that, in just seven years, the Mac Pro’s volume has been reduced by at least 10 times.


The form factor itself is interesting, too. Almost every PC produced up until this point has been some variation of rectangular prism. From beige box PCs, to game consoles, to tablets — their width and height might change, but their cross-sections are almost always rectangular. There are various reasons for this, but it boils down to two main factors: the constituent components (most chips, hard drives, and logic boards are also rectangular), and cost (it’s relatively cheap and easy to design and fabricate a box). Apple, which prides itself on designs that are outside of the box, seemingly decided it was time for a change. Thus, the new Mac Pro is a cylinder.


Because Apple is still forced to use rectangular components and logic boards, the insides of the Mac Pro are not rounded — rather, it looks a bit like a triangle, with a fairly normal-looking motherboard, and then (if you pay for it) two graphics cards forming the other two sides. This triangle shape creates a fairly large empty space in the middle, or “unified thermal core” in Apple speak, where heat from the CPU and GPUs is dissipated by a single heatsink and fan. If you haven’t looked at the Mac Pro website before, you should check it out — it does a good job of explaining (and showing off) the new cylindrical design.

Such a diminutive chassis doesn’t come without caveats, though. The new Mac Pro is, surprise surprise, very hard to upgrade. You can upgrade the RAM, and we believe the PCI-E solid-state drive should be upgradeable, but that’s it. Due to the unified thermal core, it appears that the CPU and GPUs are non-upgradeable.

You can upgrade the RAM (up to 64GB) and SSD (up to 1TB) at Apple’s online checkout, but the price will likely be extortionate (better to upgrade it yourself). CPU-wise, you have the choice of Intel Xeon E5 chips, with either four, six, eight, or 12 cores. There is no option for dual CPUs. The $3000 model will net you two FirePro D300 graphics cards, and the $4000 model steps that up to dual-FirePro D500, but the Mac Pro can be configured for up to two FirePro D700 graphics cards. The D700 is a serious graphics card — it’s probably a rebadged W9000, which retails for over $3,000. Rounding out the Mac Pro’s specs, there are two Thunderbolt ports, four USB 3.0 ports, two Gigabit Ethernet ports, HDMI out, 802.11ac WiFi, and Bluetooth.

Apple’s Mac Pro online checkout isn’t available yet, so we can’t see how much a top-spec Mac Pro will cost, but we’d estimate that, with a 12-core Xeon, 64GB of RAM, 1TB SSD, and two FirePro D700s, you’re looking at $9,600 — and that’s before you add Apple’s suggested display, the $3600 4K 32-inch Sharp PN-K321.

Monday, 23 December 2013

With a quad-core processor and Android 4.4 KitKat on board the LG D-410 - thought to be the LG G2 Mini - is beginning to sound like a pretty decent offering.

We've already got the Galaxy S4 Mini and the HTC One Mini, and with smaller version of the Xperia Z1 supposedly on the horizon it appears LG is gunning for the pint-sized market too with the G2 Mini.

A recent benchmark result for a handset carrying the ID LG D-410 revealed a 1.2GHz quad-core processor, 540 x 960 display and Android 4.4 KitKat on board.

If these details are genuine then we'd expect the handset to make it to market in the guise of the LG G2 Mini.

Arriving soon?

There's no mention of screen size in this particular results, but other rumours surrounding the G2 Mini appear to be pointing towards the 4.3-inch area - which would match rival Samsung and HTC phones.

LG hasn't given us any hints as to whether it's working on a smaller version of its flagship G2, so we're taking this news with a pinch or salt - but considering what its rivals are doing we wouldn't be surprised if the G2 Mini did see the light of day in the coming months.

In terms of a LG G2 Mini release date we're looking towards both CES 2014 in Las Vegas and MWC 2014 in Barcelona as possible launch locations.Currentbit.blogspot.com will keep you updated with more latest technology news and reviews.

Saturday, 21 December 2013

Intel Robot Puts Touch Screens through Their Paces

In a compact lab at Intel’s Silicon Valley headquarters, Oculus the robot is playing the hit game Cut the Rope on a smartphone. Using two fingers with rubbery pads on the ends, the robot crisply taps and swipes with micrometer precision through a level of the physics-based puzzler. It racks up a perfect score.

It’s a far cry from the menial work that Oculus’s robot arm was designed for: moving silicon wafers around in a chip fab. But it’s not just a party trick. Intel built Oculus to try to empirically test the responsiveness and “feel” of a touch screen to determine if humans will like it.

Oculus does that by analyzing how objects on a device’s screen respond to its touch. It “watches” the devices that it holds via a Hollywood production camera made by Red that captures video at 300 frames per second in higher than HD resolution. Software uses the footage to measure how a device reacts to Oculus—for example, how quickly and accurately the line in a drawing program follows the robot’s finger, how an onscreen keyboard responds to typing, or how well the screen scrolls and bounces when Oculus navigates a long list.

Numerical scores are converted into a rating between one and five using data from cognitive psychology experiments conducted by Intel to discover what people like in a touch interface. For those experiments, hundreds of people used touch screens set up to have different levels of responsiveness. These tests were devised by psychologists in Intel’s interaction and experience group, which studies the relationships people have with computers.

The scores produced by Oculus and the psychological research have proved valuable to engineers at companies working on touch screen devices based around Intel chips. They’ve also been useful to Intel’s chip designers, says Matt Dunford, the company’s user experience manager. “We can predict precisely whether a machine will give people a good experience,” he says, “and give them numbers to say what areas need improving.”

The conventional approach would be to have a user experience expert test a touch screen and give his expert but personal assessment, says Dunford. That doesn’t always offer a specific indication of what needs to be tweaked to improve the feel of a device.

Intel won’t share specific details of how it defines the difference between a touch screen that is sluggish and one that is snappy. But robotics engineer Eddie Raleigh, who helped build Oculus, says a good touch screen follows a swiping finger with only tens of milliseconds of delay.

Intel’s tests on human subjects have also shown that perceptions of quality can vary significantly depending on how people are using a device. People unconsciously raise their standards when using a stylus, for example, says Raleigh. “People are used to pens and pencils, and so it has to be very fast, about one millisecond of delay,” he says. Meanwhile, children generally expect a quicker response from a touch screen than adults, whatever the context.

Raleigh says his team can take such differences into consideration when setting up Oculus for a test. “We can mimic a first-time user who is being slower or someone hopped up on caffeine and really going fast,” he says.

Intel currently has three Oculus robots at work and is completing a fourth. The device can be used on any touch screen device, from a smartphone up to an all-in-one PC. It uses a secondary camera to automatically adjust to new screen sizes.

Intel has also built semi-automated rigs to test the performance of audio systems on phones and tablets. A soundproofed chamber with a dummy head containing speakers and microphones and a camera is used to test the accuracy and responsiveness of voice-recognition and personal assistant apps. A range of sophisticated cameras and imagers are used to check the color a display shows.

Jason Huggins, co-founder and chief technology officer of Sauce Labs, a company that offers phone and Web app testing, says Oculus has secret cousins inside most major phone and tablet makers. “The Samsungs, LGs, and Apples all have these kinds of things, but they don’t talk about it because they don’t want their competitors knowing,” he says. Intel’s Dunford says Oculus represents an improvement on previous devices in the industry because it compares devices using data on how people actually perceive touch screens. Other robots, he says, tend to see how devices perform against certain fixed technical specifications.

Huggins is trying to widen access to such robots because he believes they could help app developers polish their software. He has created an open source design for a robot called Tapster that can operate touch devices using a conventional stylus, with much less finesse than Oculus but at a fraction of the price. Many of the parts can be made on a 3-D printer. Huggins has sold about 40 of the machines and is working on integrating a camera into the design.

“If I can make a robot that can actually test apps, I suspect there’s going to be a serious market,” he says. Software developers currently pay companies like Sauce Labs to test apps using either human workers or software that emulates a phone or Web browser. Huggins says having a robotic third option could be useful, and predicts that robotic testing of all kinds of computing devices will become more common.

“We have to think about this because software is not trapped inside a computer behind a keyboard and mouse anymore,” he says. “You’ve got phones, tablets, Tesla’s 17-inch touch screen, Google Glass, and Leap Motion, where there’s no touching at all. These things depend on people having eyeballs and fingers, so we have to create a robotic version of that.”